What Champions Have Physical Dmg Shields And Associates
*** Before reading, let me say that I am NOT talking about champions that have both legitimate AP and AD builds *** I've been thinking about this for a while, and I really can't figure out why there are so many champions that deal both magic and physical damage, but for all the wrong reasons. I am mainly talking from a gearing perspective. Obviously if your champion is walking around swinging a big sword, he should deal physical damage, right? That isn't always the case. I play Pantheon alot, and looking at his abilities, one might question 2 things. His W ability (Aegis of Zeonia) states: Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 0.7/0.9/1.1/1.3/1.5 second(s). I mean, really? You leap at someone, bashing them with your shield, stunning them.. and it deals magic damage. Another issue is his R (Ultimate): Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second. Ok, a guy is falling out of the sky, landing on you, but it deals magic damage? I don't get it. So I ask, why does Riot do this to so many champions? Is it to make gearing a champion idiot-proof? Or, is it to let people think outside the box, and create interesting builds? Either way, I think it should be clear which type of champions are which, AD or AP, and all of their abilities should coincide with each other. Another issue I have is the visual effect on certain abilities, and whether or not they deal physical or magic damage. My biggest issue is with Katarina. All of her abilities LOOK like physical, but they're not. Her ult, I mean, come on.. flying daggers everywhere..dealing magic damage? And the last thing that bothers me, is that casters' auto attacks deal physical damage. Despite their magical looking animation, they deal physical damage. I think this really hurts mages. Most go through their burst rotation, and they have nothing left afterwards but auto attacks, with no AD to back it up. TL;DR: I think all champions' abilities should be pure AD or pure AP, and not a mix of both. And the animation for their attacks should represent what kind it is.
Shields grant the ability to parry attacks, block incoming damage (Physical, etc.), and depending upon the type, may have Unique abilities during their strong attacks. Damage reduction depends upon the shield's stats against each element. Resistances may increase slightly as the shield is upgraded. Aug 13, 2015 The star opened the doors of her 1920's Long Island cottage in the September issue of Better Homes and Gardens, and shared her interior design secrets whilst admitting she.
What Champions Have Physical Dmg Shields 2017
What Champions Have Physical Dmg Shields And Children
I usually play tank characters, but I often get confused as to whether I should be stacking Armor or Magic Resistance. The great confusion arises when looking at hero's stats in bar graph form (showing health, attack, spells) as found here: http://www.leagueoflegends.com/champions (http://www.leagueoflegends.com/champions) Most heroes are easy to understand: Yi has a high attack rating in his graph. Most players buy damage and attack speed items for him. Clearly armor would soften up his attacks. Veigar has a high spell rating. Most players stack items that increase ability power. So magic resistance would protect me from him. Now to me, the 'attack' and 'spell' bar graphs mean 'physical damage' and 'magical damage'. What confuses me is to see champions with high 'attack' ratings who stack ability power items, such as Jax and Akali. Jax's spells seem to do magic damage whereas Akali's do both. So, for a start, what is more effective defense against those two heroes. Are there any more heroes like them? Are some of those bar graphs misleading?