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Name | Infection DC | Incubation | Damage |
---|---|---|---|
Adentitis | 12 (Injury) | 1-4 days | Nauseated or exhausted, possible confused (convulsions) |
Anthrax | 22 (Inhalation) | 1-3 days | Nauseated or ability damage (1d6 Con), possible unconsciousness or death (2 weeks) |
Blackwater Fever | See desc | 1-6 days | Nauseated, fatigued or ability damage, possible secondary ability damage or unconsciousness, possible death (1 week) |
Blood Poisoning | 10 Fortitude (Injury), or 30 Will (Ingested, via drinking the blood of a Synpyre) | 3-4 days. | 1d6 will per day, once reaching zero, victim forgets all previous identity and becomes a Synpyre. Doesn't affect slimes, undead, or constructs. After 3 to 4 days of damage, the character falls into a deep sleep-like stasis for a day, whereupon the next sunrise the being will change into a Synpyre, needing to embrace the sun's warmth while feeling a passion for power and knowledge unquenchable. Upon Will reaching zero, prior to the transformation, the target will lose all identity, completely forgetting all that they were and affiliated with with only a name. They will have no recollection of past instances, relations, or places visited, as their memories have been completely wiped yet with the same level of intelligence gained from past experiences. If Will hit zero and the victim has at least 5 intelligence they forget all languages and begin with common. This disease is considered incurable. |
Botulism | 16 (Ingested, Injury) | 1-2 days | Nauseated or confused, possibly dazzled or paralyzed/ability damage, possible death (2 weeks) |
Brucellosis | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possibly fatigued, pneumonia (untreated) |
Bubonic Plague | 16 (Injury) | 1-3 days | Nauseated or exhausted, possible permanent ability damage (2d4 Con, 2d4 Cha) or death (4-7 days) |
Chicken Pox | 12 (Contact, Inhalation) | 1-2 weeks | Nauseated, possibly confused or Shingles |
Cholera | 18 (Ingested) | 1 day | Fatigued, shaken, possibly prone or death (within 5 days) |
Cinder Sickness | 18(Airborne, Contact) | 2 Days to 1 Week | 1d4 Con, 1d4 Str, every day 1d6 damage that can not be healed until the disease is cured |
Common Cold | 13 (Inhaled) | 1d3 days | 1 Str |
Curse of Servitude | DC 17 Inhaled | 1 day | 1d6 Wis and 1d4 Cha |
Death Fever | 18(Contact) | 12 hours to 1 week (see discription) | fatigue, exhausted, unconsciousness, and death |
Demon Blood Corruption | 17(Injury, ingestion) | 1-4 Days | 1d4 Str 1d4 Con |
Diptheria | 16 (Contact, Inhalation) | 1 week | Nauseated or fatigued, possible ability damage (1d3 Con) |
Dragon Sickness | 36 Fortitude, or 18 Will (Ingested, Via Injury) | 3 days-1 week | 1d6 will and intelligence per day, once either reaches zero, victim loses mind, and becomes a dragon. |
Dysentery | 10 (Ingested) | 1-4 weeks | Sickened or nauseated, nonfatal |
Erysipelas | 18 (Contact, Inhalation) | 1-6 days | Nauseated, possible ability damage (2d4 Con), death within 2 weeks |
Fiend's Touch | 15 (Contact) | 1 day | See Text |
Fossilflesh | 24 (Injury, Contact) | 5-7 days | 1d3 str, 1d3 dex |
Foul Bloat | 18, Inhaled | 2d4 days | 1d4 Charisma damage |
Giardia lamblia | 12 (Injury, Contact) | 1 week | Nauseated or exhausted, possibly helpless |
Gnolt Rabies | 35(Injury), 18(Ingested) | 1-4 days | 1d4 Int damage. |
Hemonuntiusitis | 16 injury, contact, inherited | 8 days | 1 dex |
Hemoptysis | 24 (Inhalation of toxic fumes) | 3 hours | Whenever under stress (combat, shouting, wounded), the player may cough up blood dealing 1d4 damage. |
Insanity | 30 Will while in Darkness (Contact); present only in Aum Dungeons. | 1d4 turns | 1d4 Sanity Points |
Kalistra's Affliction | 24 (after long ilness only) contact | 1 to 2 days | 1d4 Con dmg |
Living Death | 18 DC (Injury [Bite]) | 1d4 days | 1d4 Con and Int each day until one of these stats is less than or equal to 0. Once this happens, you mutate into a zombie like thing. |
Living Rot | 15* (Ingested, inhaled, injury and contact) | 1 day | (1d4 Str, 1d4 Con**, 1d4 Wis, 1d4 Cha**) |
Malaria | 20 (Injury) | 1-6 days | Nauseated or confusion, possible ability damage or unconsciousness, possible Blackwater fever, possible death (2 weeks) |
Measles | 14 (Contact) | 1-4 days | Nauseated, possibly confused or pneumonia |
Mononucleosis | 20 (Contact) | 3-6 weeks | Sore Throat (see text), fatigue, headache (see text), insomnia (see text) |
Mors Fever | 20 (Injury) | 1-3 days | Weakened, nauseated, exhausted. Possible death. (1 week) |
Mumps | 14 (Contact) | 1-6 days | Nauseated, fatigued |
Onchocerciasis | 16 (Contact, Ingestion) | 1-2 months | Ability damage or confusion (itching), permanent blindness |
Orc Flu | 22 for all non-Orc players, 12 for all Orc players. (Inhaled or Ingested) | 1-5 days for Orc or Half-Orc players, 1-2 days for non-Orc players. | See Description. |
Pneumonia | 24 (after long illness only, see description) | 1-4 weeks | Sick or nauseated, exhausted or fatigued, possibly confused or prone, possibly staggered or unconscious |
Polio | 24 (Contact, Inhalation, Ingestion) | Varies | See description |
Pregnancy | 25 (Contact) | 10-17 days | See text |
Psychism | N/A | N/A | N/A |
Rabies | 26 (Injury) | 1 day | Confusion or permanent ability damage, possibly paralyzed or death (2-10 days) |
Rat-Bite Fever | 16 (Injury) | 1 week | Nausea or exhaustion |
Restlessness | 25 (Ingested, Contact) | 2 sleepless nights | See Discription |
Scarlet Fever | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possible rheumatic fever |
Smallpox | 18 (Contact, Inhalation) | 1-4 days | Nauseated or exhausted, possible ability damage |
Somnucide | 18 (contact) | 5 days | 1d4 str, 1d4 con, 1d6 int |
Standing Ovation | 22 (Ingested) | 1 hour | 1d3 Con and 1d4 Cha |
Strox | 18 | 2d4 hours | Initial: 1d6 Minutes unconscious. Secondary: 1d6 days of fatigue |
Syphilis | 22 (Contact, Injury) | Months, sometimes years | See description |
Tetanus | 16 (Injury) | 1 week | Paralysis (mouth), possible ability damage or death (2 weeks) |
The Teacher Flu | 40 (Contact, Inhalation, etc., (close contact with infected persons), by Donkey ability) | 4-10 days | At first, as with common cold. After 3 weeks, those infected become immediately staggered, regardless of current nonlethal damage taken. After 4 weeks, this disease deals 1 Constitution damage per 2 days if the infected Fairy does not make their fortitude save. |
Tuberculosis | 26 (Inhalation, Contact) | 3-4 or 5-6 weeks | Exhausted or fatigued, confused or prone, staggered or helpless, possible permanent ability damage (see description) |
Typhoid Fever | 16 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or confused, possible ability damage |
Typhus | 12 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or exhausted, possibly confusion or pneumonia |
Vampire's Bite | fort save 16+cha mod of biting creature (Contact) | 1 week | 1d6 con, 1d6 str |
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